Salary Cap & Budget
Managing a club means managing two very different pots of money. Keep them straight and you’ll never get caught out.
The salary cap (wages)
Section titled “The salary cap (wages)”Your salary cap is the total wage bill your roster is allowed to carry:
- Team salary cap: $1,200,000 across your whole roster.
- Highest individual wage: $192,500. No single player can earn more than this.
- Lowest individual wage: $24,000.
Every player on your books counts against the cap for as long as he’s there. Sign a player and his wage is added; release or trade him and it comes off.
Because no one player can earn much more than a good regular’s wage, you can’t simply stack your roster with superstars — the cap forces you to balance quality across the whole squad.
The transfer budget (your war chest)
Section titled “The transfer budget (your war chest)”Your transfer budget is completely separate from wages. It’s the cash you spend on transfer fees to sign players from the market:
- You start with $2,000,000 to spend.
- Each offseason adds another $2,000,000 on top of whatever you didn’t spend.
- Your banked budget can grow up to a ceiling of $10,000,000.
Wages come out of the cap; fees come out of the budget. A player you sign hits both pots — a fee now, and his wage against your cap for as long as you keep him.
The two pots at a glance
Section titled “The two pots at a glance”| Salary Cap | Transfer Budget | |
|---|---|---|
| Pays for | Player wages | Transfer fees to sign players |
| Limit | $1.2M total roster | Up to $10M banked |
| Refills | As players join/leave | +$2M every offseason |
| Must stay under it? | Yes — to field a team | Yes — a fee can’t exceed your balance |