Transfers & Free Agents
The transfer market is how you add talent mid-season. Between the Transfers and Free Agents screens you can browse everyone available to sign, search and sort to find the right fit, and bring them in — as long as you stay within your rules.
Signing a player
Section titled “Signing a player”Find a player, confirm the signing, and he joins your club. Before a signing goes through, the game checks that you’ll still be legal afterward — roster size, the international limit, and the salary cap. If a move would break a rule, you’ll need to clear space first.
Transfer fees
Section titled “Transfer fees”Signing a player from the market costs a transfer fee, paid from your transfer budget:
- The fee is revealed when you sign — there’s a little uncertainty in a deal until you commit.
- A fee can never exceed your remaining budget. If you can’t afford it, you can’t make the move.
- Domestic players cost less than comparable internationals, so a home-grown option is often the better value.
Remember the fee is only half the cost — the player’s wage also joins your salary cap for as long as you keep him.
International signings
Section titled “International signings”An international player counts toward your limit of five, and a deal for one can occasionally fall through before any fee is charged — not every target is willing to come. If a signing is refused, no money changes hands and you can look elsewhere.
Releasing players
Section titled “Releasing players”Need to clear a roster spot, shed a wage, or move on from a player? Release him from your squad. His wage comes off your cap immediately, freeing room to sign someone new.
Free agents vs. the transfer market
Section titled “Free agents vs. the transfer market”Both screens share the same goal — adding players — with slightly different pools. The Free Agents screen focuses on unattached players you can sign, filterable by position; the Transfers screen is your broader market view. Either way, the rules above apply.